Floppy Disk Preservation Project
How Floppy Disks Work

Floppy Disk Drives

A floppy disk drive consists of a spindle motor attached to a mechanism that grabs the center of a disk and rotates it at certain speed which is measured in RPM, or rotations per minute. A digitally shaped analog signal called a "flux" is either "played" or "recorded" onto a magnetic floppy disk using a read/write head. The head is attached to another motor called a "stepper" that allows it to move along the surface of the disk into 40-80 fixed positions. On most drives, the motor rotates at 300 RPM for "double density" or 360 RPM for "high density" drives. The head detects these changes in the magnetic flux of the disk as it spins, amplifies them, and sends then to an attached controller board. The controller board refines this signal into digital data that is sent to the host computer. Disk drive sizes are most commonly 8", 5.25", or 3.5", although some other odd sizes exist.

Floppy Disks

A floppy disk consists of a mylar-coated magnetic surface that is rated to store a certain number of flux reversals (from positive to negative, or negative to positive) within a defined area of the surface at a certain speed, at a certain TPI (tracks per inch, which is how close they can be to each other), at a certain coercivity (which is how strong the signal is). 5.25" and 8" disks are in a soft plastic shell that is stored in a sleeve for protection, while 3.5" disks come in a hard plastic shell for durability. Despite the hard shell, 3.5" disks are still considered "floppy". Drives can be either "double sided" meaning the can use the front and back of the disk at the same time, or "single sided" meaning only one side is used. Since most disks are double-sided, you can typically flip the disk over and use the other side on single-sided drives. Double density and high-density disks have different coercivity levels and cannot be interchanged, or the data will not be able to be written properly.

Magnetic Flux

The drive head detects and creates polarity changes in the magnetic flux on the surface of the disk, which is interpreted by the drive as a binary 0 (no change) or a 1 (polarity change) over a specific period of time. Because the data recorded by one disk drive must be able to be read in another as well as the limitations inherent in analog magnetic recording, the flux stored on the disk has to be recorded so that it can be read back in exactly same way it is written. This is called "clocking" and means that we have to have set timing patterns for the flux transitions to occur. We can't go very long with no flux transitions, because then the clocking is lost and the drive will turn up the automatic gain control (AGC) and amplify the signal until it becomes "noise". You can simulate this by turning up the volume in your stereo while playing a blank tape. In most controllers, this causes undefined behavior until the next flux transition is seen, and is usually decoded as "random" data by the controller (in the sense that the data is never the same twice) due to drive speed and other environmental factors such as humidity and temperature. A good example is when you try to read a new, non-formatted disk. If you try this, you'll get "random" data caused by this anomaly in the drive hardware because there are no flux reversals on a non-formatted disk.

Encoding

Because of the need for proper clocking, data is encoded so that it cannot violate the rules. The different encoding types include GCR (Apple, Commodore), FM (Atari 8-bit, many other early systems), or MFM (Amiga, Atari ST, PC, many others). These encoding rules, whether implemented in firmware or software, dictate that the data is written in a way that it can be read back exactly the same each time.

Tracks

The concentric circles on the disk that the flux reversals are recorded on are called tracks. The stepper motor can move and stop at different tracks on a disk, typically around 40 in total for single/double density, and 80 for high density.
In most 40-track systems, the head is too wide to write to just one track at a time, so even though the drive can step to those tracks, every other track may be skipped by the firmware. The common terminology for the step in between each track in this case is a "half track" and a specific track would be referred to as (for example) "35.5" instead of the actual track (which would be 71).

Sectors

On most disk systems, tracks are further divided into sectors, which are sections of each track typically divided by "sync" marks. A sync mark is a special pattern on the disk that tells the controller where the data starts. Different drives store data at different "bit densities" (essentially clock speed rates of the read/write hardware). However, most systems are locked to a specific density on all tracks.

Apple ][ Registry Stats
Total Registered: 307

Top 5 Earliest Serials
Unknown: A2S1-0001
Jef Raskin: A2S1-0002
Liza Loop: A2S1-0010
Bob Bishop: A2S1-0013
Achim Baqué: A2S1-0025

Latest Serial
Paul Hagstrom:
A2S2-1497165

Register Yours Today!
C64 Registry Stats
Total Registered: 4653

Top 5 Earliest Serials
Unknown: 0019
Charles Lynch: 0021
Caj Rollny: S00001044
Jeremy DuBois: S00001185
John Justice: s00001281

Latest Serial
Roberto Sfardini:
UK817816433

Register Yours Today!
Disk Database Stats
Titles archived: 3631
Titles verified: 1428

View/Query Database
Facebook
Find me on Facebook
All content copyright (c) 1971- by Peter Rittwage. All programs mentioned are copyrighted by their respective owners.